

SS2 was released in less time and had more than twice the content. I was hoping they'd also have the woman that yells "SERIOUS DAMAGE!" when you pick it up, but nothing. no." Another thing missing - where the hell are the upgrades? No Serious Damage? Serious Jump? wtf. SS3 is just so droll - "oh hey, Sam shut down that woman on his cellphone again, ha ha. The humor was getting better and more zany with each release, more easter eggs, funny crap, etc. Also the humor sucks in this one, big time. I tried single player for a bit and it was an order of magnitude easier. Maybe the game isn't really balanced for two-player co-op, but I think the additional player now makes every enemy just barely need two shots compared to one. This is a big letdown after SS2 had one of the best and most varied soundtracks of any game I've ever played. They have the same half a dozen or so recycled (but good) bongo tracks throughout the game and one or two heavy metal "SCREAAAAAMM" tracks for tougher fights. I wasn't expecting real world BF3-type effects, just something with some "oompf" and balls, not this muffled "pshh" for pretty much every gun. Reloading is for the handgun only because it has infinitie ammo (and what the hell happened to dual handguns?) The gun sound effects are all weak, very disappointed there. You want to call a game "old school?" Remove that bullshit right now, or at least have an option to turn it off. Adding reloading to 3 of the main weapons was one of the worst design choices I've seen in awhile. There's very little opportunity to circle enemies or run/dodging, which is what SS is all about. Pretty much every enemy has no movement pattern beyond stand still and instant shoot the minute you peak out of a cover. It's much worse than even the First Encounter, and reminds me of mid-90's games (Doom, etc.). You have to cover because the AI in this game was coded by a high school basic comp student. First, all the ads proclaim "no cover, all man" and that's complete bullshit. I also like the new level design, especially in the beginning, running through urban Cairo, taking out lone monsters, etc. Sprinting is also welcomed, especially for some of the larger areas. Stomping an entire room of crawlers is great fun. Meleeing is an excellent addition to gameplay - it's cool to see and a great way to save ammo. I applaud Croteam for attention to detail here. The size and depth to customize, especially just through the GUI of the options menu, is awesome and other developers should take note (not that they will, damn console ports). I'm pretty open to art/style as long as it's not half-assed. I'm not saying it's better or worse than the cartoony SS2, but fresh. I like the realistic approach they took and it's a welcome stylistic change. I think it runs a little on the slow side for the graphics produced, but it has a Crysis-level of playability even at lower FPS, which I tip my hat to Croteam for (few engines manage that). They also didn't make any changes to their formula, both good and bad. To expand, Croteam made some big design changes, both good and bad. Can't wait for Christmas and this being one of the assured gifts awaiting for me on Steam.Ĭlick to expand.But even you seem to think it's only a "good game." Point made. Sure it's that cheesy overdone humor, but they often get it right to get a chuckle between the waves of madness.Īt least, that's how it is for me. And, finally, the Serious Sam games have always been funny. I still enjoy Doom II and the old Super Mario games of yore just as much as I did when I first played them and am always thrilled when something comes along to harken back to that bygone era. Games needn't be overly complex to be enjoyed. I honestly would be happy as a fat kid at the unlimited dessert bar if id would take a cue from Croateam and give me Doom II gameplay with today's graphics. It reminds me of the games I grew up on only in a more modern setup. Another reason I want it is because I honestly like a mindless rampage every so often.
#SERIOUS SAM 3 PNG HOW TO#
That consistency of having a game that won't blow into a million pieces is nice in a world filled with Bethesdas that apparently don't know how to bug check (still love their games, but the bugs do make it a bittersweet thing). Croateam have consistently put out a good product in the past and from what I understand this is no different.

But it is most certainly not the only reason. That's one of the reasons I'm aching for it, yes.
